package { import net.flashpunk.Engine; import net.flashpunk.FP; import worlds.GameWorld; import worlds.MainMenuWorld; [SWF("960", height="720")] public class platform extends Engine { public function platform() { super(640, 480, 60); } public override function init():void { //FP.console.enable(); trace("FlashPunk " + FP.VERSION + " started!"); FP.screen.scale = 1.5; FP.world = new MainMenuWorld(1,0,0); // FP.world = new GameWorld(); } } }