package
{
    import net.flashpunk.Engine;
    import net.flashpunk.FP;
    
    import worlds.GameWorld;
    import worlds.MainMenuWorld;
    
    
    
    [SWF("960", height="720")]
    public class platform extends Engine
    {
        public function platform()
        {
            super(640, 480, 60);
        }
        
        public override function init():void
        {
            
            //FP.console.enable();
            trace("FlashPunk " + FP.VERSION + " started!");
            FP.screen.scale = 1.5;
            
            
            FP.world = new MainMenuWorld(1,0,0);
                
            
        //    FP.world = new GameWorld();
                
        }
        
        
        
        
    }
}